Rumors Lizard

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Re: Rumors Lizard

Messaggio Da ste il Gio Lug 25, 2013 12:37 pm

https://www.facebook.com/pages/Lizardmen/269910226369520?fref=ts
hai ragione Razz sorry..........

ste
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Re: Rumors Lizard

Messaggio Da DorWal il Ven Lug 26, 2013 8:50 am

Beh sui nuovi modelli niente da dire sono belli Smile ora aspettiamo le regole

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Re: Rumors Lizard

Messaggio Da ste il Ven Lug 26, 2013 12:05 pm

si si però penso che se lanciano modelli cosi belli e costosi "dovrebbero" farli anche utili e funzionali..speriamo!!

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Re: Rumors Lizard

Messaggio Da DorWal il Sab Lug 27, 2013 5:22 pm

Non so se avete notato ma sul sito Gw ci sono tutte le foto e i prezzi Wink 

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Re: Rumors Lizard

Messaggio Da Beorg il Gio Ago 01, 2013 7:27 am

E giu con un bel copia e incolla di rumors!

Bastilodon
150 point laser cannon
S4 T5 4W's 3 attacks 2+ Armour
Beam of Chotex is a bound spell 3 range 24 - roll a D6 1 D3 S3 hits, 2-3 D6S4 4-5 2D6 S5 roll a 6 2D6 S6 & -1WS & BS till next magic phase
For the Snakes, the ranged bit is range D6". every unit with D6" gets 2D6 st2 hits. Also work in combat. All swarms with 6" get a new base on a 4+
Stegadons now have combined profile. Can upgrade to have d3 wound impact hits.
Ancient steg gives units within 6 6+ ward with the engine. Also choose a Lore and it's 1 easier to cast. This stacks
Kroxigor: S5 baby! Plus predatory fighter
Cold Ones have 2 Attacks
Skink cohorts can be upgraded to have poison close combat attacks. 2 points per model.
Skink leadership has gone down to 5. No cost to swap weapons on skirmishers.
Saurus Cav w spears 34pts
Terradons 35pts +1 to upgrade to flaming bolas (s4 flaming QTF)
Rippers 40pts
magic items...
Blade of realities 100 points - no armour or wards
Stegadon helm 40 points - +1 save, +1 toughness, D3 impact hits
Jaguar standard - 50 points unit has swiftstride
Skavenpelt banner - 65 points all models get frenzy and hatred of skaven.. all skaven hate the unit..
Cube of darkness - 30 points - on a 2+ spell auto dispelled, on another 2+ for every remains in play spell end on a 2+
Plaque of dominion - 25 points - bound spell L3 all enemy wizards within 18 get stupidity
Piranha blade - 50 points - D3 W's AP
Cloak of feathers - 35 points for a flying skink character on foot..
Horn of Kygor - 35 points - sounds at start of move phase, all friendly monsters, cav, war beasts, get frenzy
Egg of quango - 30 points - one use only in combat, roll a D6: 1 D6 S3, 2-3 D6 S4, or 4+ does 2D6 S5.
Slann is infantry – but cannot be thunderstomped
Soul of stone 25 points - allows the Slann to add or subtract 1 from the miscast result instead of original
Wandering Deliberations 30 points - Slann knows all 8 sig spells from rule book
Slann can only go in second rank in temple guard unit. Always passes LOS.
you can have 4 - various points (from 20 to 60)
Most expensive one makes you unstable and ethereal
loremaster high
One allows you to channel 3 dice
One allows you to store 1 dispel dice for the next phase
Cause terror
Razordon - Grapeshot @ st4. reroll arty dice on stand and shoot
Salamander breath now s4. Can move, but not march, and shoot. No more autopanic
NO lord level Skink Priest
Skink Priests can now channel Direct Damage as well as magic missiles

Le discipline slaan

-Reservoir of Eldritch Energy- Can save 1 unused dispel die to use for the next magic phase on a D6 roll of 2+ ( can't go beyond the pool limit.)
-Soul of Stone- When rolling a miscast you can add or subtract 1 from the result instead of accepting the original result(min. 2 and max. 12 on the table.)
-Becalming Cogitation- re-rolls first failed dispel attempt in each magic phase.
-Wandering Deliberations- Knows all basic lore signature spells ( can't be used with the Lore Master of High Magic one.)
-Harmonic Convergence- Slann rolls 2 additional dice whenever he attempts to channel power or dispel dice.
-The Harrowing Scrutiny- Terror
-Transcendent Healing- 40k Regeneration (Roll and number of D6s equal to the difference between your current wounds and starting wounds. For each 6 you recover a single wound lost earlier in the battle. This happens at the end of your magic phase if the model is alive.)
-Unfathomable Presence- Roll a D3 at the start of enemy magic phase, gains Magic resistance (X) until end of turn where X is equal to the D3 result.
-Focus of Mystery- Lore Master for High Magic
-Higher State of Consiciousness- Ethereal and Unstable but can't join units.




Tetto'Eko- Arcane Vassal and Scaly Skin 6+ are new. Has a 5+ Ward save. Can be placed in unit of Skinks with Kroxigor. Doesn't count as on "foot" and re-rolls dangerous terrain like the slann. Before Vanguard moves he gives D3 units Vanguard. Can still re-roll the comet to see when it hits, Still loremaster of Heavens at LV 2. Herald of Cosmic events- roll a D6 at the start of your magic phase and on a 1 all your wizards must re-roll 6s when casting spells, on a 2+ all your wizards re-roll 1s.
Also Aquatic now includes Marshes.
TikTaq'To- Ambushers, Forest Strider, Fear, Scaly Skin 6+, Flying Cavalry and all Terradons/RipperDactyls are Monstrous Cavalry. He can upgrade a unit of Terradon riders to become ambushers at a cost of 1 Skink per model. Blade of Ancient Skies- Ignores Armor saves, +1 bonus to hit against models with the Fly rule. Mask of Heavens- All Terradons in his unit use his WS. enemies suffer -1 to hit for shooting him or his unit.
Oxyotl- Master Predator- if he did not move then shots made from the golden blowpipe of P'Toohee auto wound on a to hit roll of 5+. P'Toohee- range 12 S3 poisoned with multi shots (3).


pursuit is mandatory for units with a model with PF unless you have a Skink character nearby. When that happens, you can try not to chase by a L test as usual.


Camo Skinks cost half a slave more and have sacly skin 6+
Camo Skinks did lose 1 LD

Slann swap spells with other Slann only except Kroak, at the start of the friendly magic phase before winds of magic are rolled.
Arcane Vassal lets Slann cast Direct damage and Magic missiles through the skink but if the slann miscasts, the slann takes it and the vassal suffers a S3 hit.
Skink Oracle uses stats to attack but all hits are resolved against the trog's Toughness, wounds and his saves. You never use the Trog's LD.


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Re: Rumors Lizard

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